Woebot
Well-known member
http://www.nativeinstruments.de/index.php?id=domroland_us&flash=0
Dom and Roland:
"Have you ever been attracted to composing music for video games or movies?
I would love to do some movie music! Actually Rob Playford has been doing stuff for some Hollywood blockbusters and I have been nudging him to bring me in, but is has not happened yet. He did get me some work for Rockstar Games a while ago, when Playstation 2 just came out. I did five tracks for "Midnight Club", which was one of the first games that came out for this platform. That was an exclusive deal, which was difficult because I was asked to write three-minute-tracks that can loop. It was a bit like doing a radio edit: trying to condense a whole track into three minutes and then make sure it still sounded good when it turned around, and also add enough to it so if you get stuck at a level while playing the game you don't get bored of the music. It was quite a challenge to do, and it was fun!"
Came to mind when hearing the instrumental Danny Weed did for Dogzilla's "Hello" which is (though wonderful!) a masterpiece of top-qwality chuck in the kitchen sink maximalist studio wizardry. Its funny but I can see Danny doing Hollywood too, just as long as he makes some more decent music first for a few years
Dom and Roland:
"Have you ever been attracted to composing music for video games or movies?
I would love to do some movie music! Actually Rob Playford has been doing stuff for some Hollywood blockbusters and I have been nudging him to bring me in, but is has not happened yet. He did get me some work for Rockstar Games a while ago, when Playstation 2 just came out. I did five tracks for "Midnight Club", which was one of the first games that came out for this platform. That was an exclusive deal, which was difficult because I was asked to write three-minute-tracks that can loop. It was a bit like doing a radio edit: trying to condense a whole track into three minutes and then make sure it still sounded good when it turned around, and also add enough to it so if you get stuck at a level while playing the game you don't get bored of the music. It was quite a challenge to do, and it was fun!"
Came to mind when hearing the instrumental Danny Weed did for Dogzilla's "Hello" which is (though wonderful!) a masterpiece of top-qwality chuck in the kitchen sink maximalist studio wizardry. Its funny but I can see Danny doing Hollywood too, just as long as he makes some more decent music first for a few years