luka

Well-known member
There was always that strange sensation of stepping outside after hours on GTA and feeling you were still in the game space. As if you could just open the door of any car and get in.
 
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yyaldrin

in je ogen waait de wind
I'm in Canary Wharf where there's a tap to refill your water bottle. You activate a reward for this good behaviour. Last time I was at the beach they had a similar system to encourage you to pick up litter

what is the reward?

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"you are driving too fast"

actually i like this one. if you're under the speed limit it shows you a happy smiley but i think the sad one is more hilarious. they're giving me the wrong rewards.
 

Leo

Well-known member
or is it the other way around: were games created to closely emulate real life?
 
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luka

Well-known member
There are a few things being discussed here. First of all the switch from a mass media driven manufacture of consent to a app/smartphone driven incentivisation of behaviour. That was the main thrust of the thread. Other things which have been touched on have been game as metaphor, and behaviours learned from games crossing over into real life. There's also Pokemon style use of the real world as game space.
 

sufi

lala
There are a few things being discussed here. First of all the switch from a mass media driven manufacture of consent to a app/smartphone driven incentivisation of behaviour. That was the main thrust of the thread. Other things which have been touched on have been game as metaphor, and behaviours learned from games crossing over into real life. There's also Pokemon style use of the real world as game space.
hand in hand with monetization - cf this negected thread http://www.dissensus.com/showthread.php?t=13249
 

sadmanbarty

Well-known member
There are a few things being discussed here. First of all the switch from a mass media driven manufacture of consent to a app/smartphone driven incentivisation of behaviour. That was the main thrust of the thread. Other things which have been touched on have been game as metaphor, and behaviours learned from games crossing over into real life. There's also Pokemon style use of the real world as game space.

the common thread through most of which is the use of game-like reward structures and their sense of psychological distance as tools of coercion and compliance.
 

sadmanbarty

Well-known member
their sense of psychological distance as tools of coercion and compliance.

this is part of a broader trend towards the weaponisation of fantasy.

luke's folkways thread about the- often politically contentious0 mythologising of an ethnic past, deepfakes, russian disinformation, the use of jewish conspiracy theories in middle eastern politics, etc.
 

version

Well-known member
Wandering around in a disused virtual-reality trout farm where components for Game Pods are now being bred from mutated amphibians, Ted confesses to Allegra: "I don't want to be here. We're stumbling around in the unformed world, not knowing what the rules are, or if there are any rules. We're under attack from forces that want to destroy us but that we don't understand". The game goddess replies: "Yeah, that's my game." Ted can only observe sarcastically, "It's a game that's going to be difficult to market." But Allegra has the last word: "It's a game everyone's already playing."
 

version

Well-known member
The music streaming service Spotify may seem like an unorthodox model for Whitehall, but according to the Tony Blair Institute it offers a culture fit for a 21st century workplace.

Staff members are divided into “tribes”, larger groups of engineers and developers, which are subdivided into smaller “squads” – teams with different skills who have end-to-end responsibility for delivering updates.

There are also “chapters” and “guilds” which cut across different categories. In government, chapters and guilds could be used to bring together policy advisers, researchers, lawyers, designers and developers, while squads could be assigned specific tasks on delivering key “national missions” set by the Prime Minister, such as industrial strategy or the net zero carbon commitment.
 

luka

Well-known member
Well that's a political question and like all political questions hinges on what, if anything, we feel entitled to demand now, at this juncture in the timeline. Is it better? Is it better than we deserve? Is it an ideal? What can we, scum, reasonably demand?
 

chava

Well-known member
Is gamification of the social world the inevitable result of letting gamers now coders become what was before known as public servants?

Also I like to see a gender analysis here. My hunch is that this gamification is very much a boys thing.
 

luka

Well-known member
Sally Formica is at work. She has a bottle of Zoop Juice on her work bench. Ricky Dandelion drinks Zoop Juice. He has a special arrangement with the company. He drinks it in all his videos and even mentions it in his lyrics. He has similar arrangements with a number of other commercial sponsers.
Sally is wearing her workclothes. A kind of jumpsuit in pink velour. All the girls wear them. The boys have identical jumpsuits in baby blue. She works hard. She doesn't want to be the one in the dunces cap, not again. The shame of it! It's Nancy Drain wearing it this week, that's three weeks running for her. She's beginning to take on the apperancce of a martyr. As if she has taken this burden upon herself, to spare the others. But it's wearing her down. And she's missing out on all the perks the others can earn. Like the free bottles of Zoop juice. Sally wants to wear the crown. That's the perogative of the most productive worker. Darren Haynes has been wearing it ever since she started here. He's like a machine! He gets his compound X free now. Two tablets per day and as much Zoop Juice as he wants. He doesn't speak to anyone. Not while he's working. Doesn't even look at anyone. Only has eyes for his work. He's a legend. So Sally's not sure she'll ever wear the crown. Not while Darren's around. But there's all sorts of other awards you can win. She's had one already. Most improved worker. She won that the week after wearing the dunce's cap. The ignominy spurred her on and it felt so good when they recognised her efforts. She's an important member of the team now. They told her so. In front of everybody. She felt like she would burst with pride. It was at Team Assessment. They have those every week. They all get together on Friday night. That's where they crown the employee of the week and where they give out the dunce's cap. They read out everyone's figures. You have to stand on the stage while they read out your figures. They have figures for everything. Punctuality, productivity. They even have the number of times you took a toilet break logged and if its a really high number they read it out and everyone laughs and mocks you. Everyone cheers when they read out Darren's figures. Management always says those figures just show go to what's possible if you are dedicated enough. They say Darren serves as an inspiration to us all. When they read out the figures of the least productive workers everyone boos and catcalls. They even sometimes get things thrown at them. It seems unfair but really they are letting the whole team down and undermining the efforts of hard workers like Darren. They have to make a pledge to improve and have to think up a sacrifice they can make to show they are serious. When Sally was up there, she was mortified. So she thought of a big sacrifice, so people wouldn't hate her as much. She said she would work all week without pay and that Darren could have her money.
 
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