luka

Moderator
There was always that strange sensation of stepping outside after hours on GTA and feeling you were still in the game space. As if you could just open the door of any car and get in.
 

yyaldrin

in je ogen waait de wind
I'm in Canary Wharf where there's a tap to refill your water bottle. You activate a reward for this good behaviour. Last time I was at the beach they had a similar system to encourage you to pick up litter
what is the reward?

193505_1_640.jpg

"you are driving too fast"

actually i like this one. if you're under the speed limit it shows you a happy smiley but i think the sad one is more hilarious. they're giving me the wrong rewards.
 

luka

Moderator
There are a few things being discussed here. First of all the switch from a mass media driven manufacture of consent to a app/smartphone driven incentivisation of behaviour. That was the main thrust of the thread. Other things which have been touched on have been game as metaphor, and behaviours learned from games crossing over into real life. There's also Pokemon style use of the real world as game space.
 

sufi

lala
There are a few things being discussed here. First of all the switch from a mass media driven manufacture of consent to a app/smartphone driven incentivisation of behaviour. That was the main thrust of the thread. Other things which have been touched on have been game as metaphor, and behaviours learned from games crossing over into real life. There's also Pokemon style use of the real world as game space.
hand in hand with monetization - cf this negected thread http://www.dissensus.com/showthread.php?t=13249
 

sadmanbarty

New member
There are a few things being discussed here. First of all the switch from a mass media driven manufacture of consent to a app/smartphone driven incentivisation of behaviour. That was the main thrust of the thread. Other things which have been touched on have been game as metaphor, and behaviours learned from games crossing over into real life. There's also Pokemon style use of the real world as game space.
the common thread through most of which is the use of game-like reward structures and their sense of psychological distance as tools of coercion and compliance.
 

sadmanbarty

New member
their sense of psychological distance as tools of coercion and compliance.
this is part of a broader trend towards the weaponisation of fantasy.

luke's folkways thread about the- often politically contentious0 mythologising of an ethnic past, deepfakes, russian disinformation, the use of jewish conspiracy theories in middle eastern politics, etc.
 

version

Who loves ya, baby?
Wandering around in a disused virtual-reality trout farm where components for Game Pods are now being bred from mutated amphibians, Ted confesses to Allegra: "I don't want to be here. We're stumbling around in the unformed world, not knowing what the rules are, or if there are any rules. We're under attack from forces that want to destroy us but that we don't understand". The game goddess replies: "Yeah, that's my game." Ted can only observe sarcastically, "It's a game that's going to be difficult to market." But Allegra has the last word: "It's a game everyone's already playing."
 

version

Who loves ya, baby?
The music streaming service Spotify may seem like an unorthodox model for Whitehall, but according to the Tony Blair Institute it offers a culture fit for a 21st century workplace.

Staff members are divided into “tribes”, larger groups of engineers and developers, which are subdivided into smaller “squads” – teams with different skills who have end-to-end responsibility for delivering updates.

There are also “chapters” and “guilds” which cut across different categories. In government, chapters and guilds could be used to bring together policy advisers, researchers, lawyers, designers and developers, while squads could be assigned specific tasks on delivering key “national missions” set by the Prime Minister, such as industrial strategy or the net zero carbon commitment.
 

luka

Moderator
Well that's a political question and like all political questions hinges on what, if anything, we feel entitled to demand now, at this juncture in the timeline. Is it better? Is it better than we deserve? Is it an ideal? What can we, scum, reasonably demand?
 

chava

New member
Is gamification of the social world the inevitable result of letting gamers now coders become what was before known as public servants?

Also I like to see a gender analysis here. My hunch is that this gamification is very much a boys thing.
 
Top