version

Well-known member
" ... the individual artist’s own labor can become competitive with the machines that produce our most grandiose sci-fi. Finally, there can be indistinguishability between the sheer productive capability of capital and the loner armed with vision and software — one of the dreams of electronic music all along."
 

luka

Well-known member
so when you model a sound you are modelling a material and a movement and even an implied physics
 

wektor

Well-known member
so when you model a sound you are modelling a material and a movement and even an implied physics
yea its a shame peopel who do visuals don't take such simple fucking clues


btw there was quite a cool piece of presentation(?) in powerpoint(?) done by MESH about sound design, I'll try to look it up
 

luka

Well-known member
with a bouncing ball youve got a compression at impact and then a satisfying boing back into shape
 

luka

Well-known member
with a bouncing ball youve got a compression at impact and then a satisfying boing back into shape
another common thing is bubbles surface tension increasing as it expands before shattering into a million scintillant pieces
 

luka

Well-known member
i want to say there's not much sene of a resisting medium with this stuff, that it takes place almost in a vacuum.
 

luka

Well-known member
a lot of continental Europe is besotted with the pogo stick particularly the Dutch and off into the eastern regions
 

luka

Well-known member
a lot of the time youre playing with metamorphosis the magical transformation of one thing into another like T2 or Michael Jacksons Black and White video etc
 

wektor

Well-known member
a couple good visuals I've seen recently that match what you hear sort of well (probably cause they're reactive init)

I love the use of light in the latter and how it somehow matches the higher frequency spectrum
fucking exceptional
 
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