Corpsey.

Well-known member
not sure. can you explain a bit more what you have in mind?
Hmmm, digital spaces and aesthetics represent that massive pool of possibilty that can create that mystical feeling, similar to how the immense size of the manor/castle added to that gothic feel. Both the digital gothic and traditional gothic are looking at human creations, like were getting spooked at the approach of behavior beyond what we think of as our fairly grounded humanity
 

luka

Well-known member
there's probably something in that. but it misses the gnawing sense of hollowness that digital spaces give you. television can too. and some sorts of music. and some real life spaces. i thought vapourwave was good at recognising this hollowness although not always good at conjuring it up
 

Corpsey.

Well-known member
there's probably something in that. but it misses the gnawing sense of hollowness that digital spaces give you. television can too. and some sorts of music. and some real life spaces. i thought vapourwave was good at recognising this hollowness although not always good at conjuring it up
That's a good point. To keep making the connection, would you say the massive open air halls of the gothic castle give a similar feeling?
 
I like these. Why do you like the feeling? I usually enjoy slight out of place and out of timeness. It can’t be deliberate though, in fact it’s probably the lack of any aesthetic sensibility that’s comforting, and also kind of bleak

a living space that’s not presented because there’s nobody else to present to. They make you feel like an intruder on something boring on face level but quite intimate, lonely, and no matter what materials or looks or friends or accolades we build around ourselves to hide it... don’t we all return to a room like this in our heads? Well, don’t we?
 

luka

Well-known member
That's a good point. To keep making the connection, would you say the massive open air halls of the gothic castle give a similar feeling?

im not sure. theres something about not being able to take your body with you that i think is important
 

Corpsey.

Well-known member
im not sure. theres something about not being able to take your body with you that i think is important
There's probably something to be said about the uncanny there- right in that uncomfortable pocket of similarity to reality, the most obvious detractor being the lack of physical bodies. But this doesn't entirely capture the feeling these images have to relate right back to the viewer on an individual level, as @shiels pointed out
 
oneohtrix point never is good at evoking the out of place and out of timeness. And yes I think you’re right in that the emotional kick, the ache is in a gap... being able to digitally explore aesthetics and spaces and feeling the surface effects but unable to fully be there, embodied
 

luka

Well-known member
if you don't mind Jack. not being funny. genuinely interested in an intellectual curiosty way
 

Corpsey

bandz ahoy
It was more mindblowing than pretty much any Avant Garde art and it left me with the an even deeper sense of hollow despair than I get after I've visited Tate Modern.
 

luka

Well-known member
i want to know everything about it. not in a lads haw haw way. just want to know everything. tell us
 

Corpsey

bandz ahoy
It really did feel like I'd entered the future.

Looking into someone's eyes and feeling like they're there, looking back, while knowing they're not.

What I didn't reckon for with VR is the sense of depth. You think it'll be a bit like having a TV over your eyes, or I did. But it's space you're in, and not in, simultaneously.
 
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