Clinamenic
Binary & Tweed
Fortnite, arguably the most popular game of all time, is free, and has a presumably massive market of in-game cosmetic items to enable that business model.
True, but only because you end up paying for it via this new method, and perhaps unwittingly paying more due to the nature of paying in small amounts over a much longer period.In some cases, this enables to base game itself to be free.
But in cases like Fortnite, you don't ever need to buy the tchotzkes and apparel items.True, but only because you end up paying for it via this new method, and perhaps unwittingly paying more due to the nature of paying in small amounts over a much longer period.
People do though, don't they?But in cases like Fortnite, you don't ever need to buy the tchotzkes and apparel items.
Exactly, which enables this business model in the first place.People do though, don't they?
Its really when your friends are playing and the in-game culture becomes impressed onto your identity that you really start feeling compelled to keep up with these trends and status markers and whatnot. Another vector converging unto the metaverse.But if you don't care about the in-game cosmetics, you now have a free game to play.
The playerbase skews younger though, right?Exactly, which enables this business model in the first place.
But it also gets murky in terms of responsibility, because it some cases we get into blaming-the-addict territory. Ultimately I do think the player is volitionally capable of not buying this stuff, though.
Yeah and thats presumably another controversial matter. Kids immersed in this digital economy where purchases may be seamless, depending on parental settings. Really I think the parental settings is enough of a buffer most of the time, but psychologically I think we are in uncharted murky waters.The playerbase skews younger though, right?
Stan needs to have a bucket of cold water chucked over him sometimes. cluttering up the forum with nonsense and relentless obfuscation and point-missing.To bring it back round to the initial point, all of this goes to show that this stuff is consciously constructed. You can try to mystify it and claim it's inevitable "according to the logic of capital" or whatever, but it's still real people building things, directing energies and resources; 'Fortnite' has that model because the people who built the game chose it.
Wouldn't be surprised if this is what happens with meat.You can just phase things out and remove the ability to choose, e.g. my point about nobody wanting microtransactions. Nobody's happy about them, but they're there anyway.