Page 3 of 3 FirstFirst 123
Results 31 to 32 of 32

Thread: The impossible architecture of video games

  1. #31
    Join Date
    Jun 2006
    Posts
    19,192

    Default

    Quote Originally Posted by luka View Post
    A game like Doom for instance which had views out of windows into a space you could never access had a very magical sense of possibility. This forbidden space which is both in game and beyond game.
    I'm playing Amnesia: A Machine For Pigs, which is pretty good - very atmospheric and scary, like the first Amnesia game - but I've come across several cases of invisible walls that stop you getting into areas you're not 'supposed' to get into, but without any visible, tangible thing that would actually impede the character's progress. A sign of lazy level design and a bit disappointing.
    Quote Originally Posted by woops
    i hate sigs

  2. #32
    Join Date
    Jan 2018
    Posts
    8,014

    Default

    This is brilliant.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •