version
Well-known member
The general idea of open-world/sandbox games is old hat now but the continuous refinement and expansion of them is pretty staggering. They genuinely seem to be able to present entire worlds at this point, you can practically live in them. Apparently in this one there's stuff like your horse's balls changing shape depending on the weather, dynamic weather systems, random characters holding grudges based on your actions, interactions being dependent on stuff like your social standing and appearance and more or less everything being interactive.
I dunno what I'm getting at here but it feels as though it ties in with the dematerialisation stuff, from the first open-world GTA onward these games have been much more than just video games, imo. Once they started building these sprawling cities and worlds that you could just exist in and explore rather than actually doing anything something shifted. The new Spider-Man is the same, they've rebuilt NYC inside the machine complete with interactive New Yorkers and the rest.

I dunno what I'm getting at here but it feels as though it ties in with the dematerialisation stuff, from the first open-world GTA onward these games have been much more than just video games, imo. Once they started building these sprawling cities and worlds that you could just exist in and explore rather than actually doing anything something shifted. The new Spider-Man is the same, they've rebuilt NYC inside the machine complete with interactive New Yorkers and the rest.

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