woops
is not like other people
well my understanding is that when digital reverb was invented whenever that was, was the first time you had a reasonable reproduction of a physical space. prior to that you only had simulations of "what" a sound reverberating "might" sound like. the reverb was produced by a physical object like a spring - or a plate reverb which apparently was so massive it filled a room. so these effects could be used tastefully i suppose, but if they were turned up loud and noticeable as on most of those 60s records in @Woebot's thread, they'd sound like a special effect.@Woebot once made a thread "echo and reverb" which covers some of the history of reverb - in which @woops made some pretty pertinent points - plus plenty of examples of historical uses of reverb, echo, and delay in pre-80s recordings - it wasn't always "dry" before the 80s
but suddenly you have this relatively small unit, the digital reverb, which could produce a realistic (probably at first not that realistic, but more so as technology improves) reproduction of a physical space, like all the classic presets "cathedral", "drum room" and so on. these were modelled after nature, ie you'd have a load of echoes (produced by a delay) increasingly filtered (and "convoluted") by the acoustics of the space in question. a bit like the classic thing of shouting across a canyon, hello-0-0 same principle right? in a small space like a bathroom that happens much more quickly.
20 to 1 at night
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