what you currently enjoying ?

vimothy

yurp
Do you ever get actual published authors or screenwriters writing games?

EDIT: I mean stories/plots in games, obv.
 

UFO over easy

online mahjong
i haven't been playing it for very long but i agree, it seems pretty heavily flawed, as was morrowind which was similar and the only other game i've played by bethesda

but despite everything you mentioned they should be applauded for just for the scope of the worlds they create, and the attempt at avoiding linearity :)

i don't think it's a great idea to write off an entire art form (it can be! don't know if it should be or needs to be, but it certainly can be*), based on the perceptions of one game by journalists though

vim - i dunno, but it's funny hearing liam neeson playing one of the main characters in fallout




*i don't actually have a very solid idea of what constitutes art so maybe ignore that, but ill leave it in
 
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mixed_biscuits

_________________________
but despite everything you mentioned they should be applauded for just for the scope of the worlds they create, and the attempt at avoiding linearity :)

i don't think it's a great idea to write off an entire art form (it can be! don't know if it should be or needs to be, but it certainly can be), based on the perceptions of one game by journalists though

I'm not writing off the entire art form - I just think the expectations are too low for particular types of game, because the current limitations of the medium are being allowed to excuse games' flaws, whether consciously or not.

I don't think that they should be applauded for creating their steaming pile of non-linearity. They should be heavily condemned for failing so badly, as they may have been able to spend their efforts producing a largely linear, but playable, involving experience (like Halo).

Bethesda shot for the moon, but ended up breaking up 5 seconds after take-off and taking out a district's worth of primary schools and kitten sanctuaries with their flaming wreckage.
 
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UFO over easy

online mahjong
i disagree..

you need people to be ambitious, whether they fail or not is almost beside the point. text based games functioned perfectly, far better than the first attempts at 3d just as an example. you could play them comfortably now and have fun, i found an internet version of the hitchhikers guide rpg lately, it was great. probably wouldn't bother digging up kings quest or something but i'm glad they existed or there might not be all those great point and click games
 

mixed_biscuits

_________________________
i disagree..

you need people to be ambitious, whether they fail or not is almost beside the point.

Sure, be ambitious. Just don't release your game to the innocent public if it turns out to be cack. ;)

I could be ambitious in producing a prototype car that runs on plastic bags. If it looks and drives like a pig and has a tendency to break down every five minutes, I nevertheless have a moral duty not to foist it upon people.
 

UFO over easy

online mahjong
haha :D well they do need to recoup expenses, and i dont reckon its as bad as you say, im enjoying it. how much does a game like that cost do you reckon? i have no idea anymore, it must be huge though
 

Corpsey

bandz ahoy
Gears of War 2

My computer crashing and leaving me with nothing to do but read/mix/write... I want it all back but at the same time I can feel my mind clearing up significantly already. An hour or so a day on the internet has been plenty. I just need to set up a PC which only has music and Reason on it, really. Then maybe entrust my USB to someone responsible.
 

gumdrops

Well-known member
massive attack - protection
massive attack - protected (songs they sampled)
rolling stones - hot rocks
mobb deep - infamous

not much new music really. just cant be arsed for some reason.
 

DJ PIMP

Well-known member
Halo multiplayer was OK but the singleplayer was shit.

Don't play games often any more, but have had a good run around in Left 4 Dead on account of the zombie theme, and I love it. Linear but not too much so, great atmos, level design, game dynamics etc. Very little narrative rubbish beyond Survive & Escape. And to keep it on topic the music is great...

Another music relevant thing is that people describe unplanned gaming behaviour as "emergent gameplay". I've played games that way since I was young, and ever since coming across ambient music thought there was a strong comparison. In that emergent/ambient gameplay is often concerned with inhabiting the texture of the game and maintaining a balanced tension in the world rather than seeking to dominate it or follow a particular narrative.

Experience has a texture...
 
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Sick Boy

All about pride and egos
The plaudits that this game has received confirms for me that computer games are still a long way away from meriting the snob value given to the more established art forms - it's very poor. (tho my version is for PS3, so who knows)

I wholeheartedly disagree. The graphics on the Xbox version are great , mostly the scenery though, the people don't look that fantastic- read any review though and it'll undoubtedly mention that the conversion to the PS3 console was atrocious.

The scope is enormous, and there is a lot of detail and realism (walking over half an hour to your next target, often being severely limited in the way of things to ensure your survival, radiation poisoning, addiction to chemical stimulants, weapons malfunctioning etc.). The story (so far) isn't brilliant, but the general atmosphere of the game and how it plays out is very intense - it plays like a Cormac McCarthy novel.

Also, you can't have played much of it to say the references are shit. I think I've caught at least 15 different science fiction/post-apocalyptia references so far, aside from the Orwell one: Isaac Asimov, Ray Bradbury, William Gibson, Phillip K. Dick, McCarthy.

It may not be the most inventive or experimental thing to ever have been made, but I find it an extremely welcome change from the never-ending barrage of Halo and Call of Duty games mostly on offer for Xbox.

/nerdout

This all probably should be in another thread really.
 
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UFO over easy

online mahjong
Don't play games often any more, but have had a good run around in Left 4 Dead on account of the zombie theme, and I love it. Linear but not too much so, great atmos, level design, game dynamics etc. Very little narrative rubbish beyond Survive & Escape. And to keep it on topic the music is great...

i played this round my mates as well, really enjoyed it.

i only played the single player though. i like the idea of FPS co-op on PC, as far as i know its an area that hasn't been explored much, but im really put off by being called out as a noob by 15 year old americans with headsets and breaking voices

sick boy said:
it plays like a Cormac McCarthy novel.

if this is true it appeals to me strongly!
 

DJ PIMP

Well-known member
One of the best co-op games I ever played was Wizball. Only for two people, but one operated the main ball "wizard", and the other player could be the "cat", who had to zip around the level and collect the paint drips that fell after shooting coloured balls. You progressed from one level to the next by collecting enough paint so as to entirely colour the landscape, which started out monochromatic moon-grey.

It was highly original and a genuine delight to play...
http://en.wikipedia.org/wiki/Wizball
 

mixed_biscuits

_________________________
The story (so far) isn't brilliant, but the general atmosphere of the game and how it plays out is very intense - it plays like a Cormac McCarthy novel.

Horses for courses, but I guess I won't be reading any Cormac McCarthy any time soon.

As far as realism goes, any sense of coherence or plausibility can easily be undermined by moments that don't ring true. The probability of having these moments increases as does the scope of the game. Games have to carefully circumscribe their 'world' and ensure that the gameplayer does not ask any more of this world than it can deliver: for instance, in Fallout, the game leads you to want to have 'realistic' conversations with its characters but fails to deliver on this promise - frustation ensues.
 
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Sick Boy

All about pride and egos
Horses for courses, but I guess I won't be reading any Cormac McCarthy any time soon.

As far as realism goes, any sense of coherence or plausibility can easily be undermined by moments that don't ring true. The probability of having these moments increases as does the scope of the game. Games have to carefully circumscribe their 'world' and ensure that the gameplayer does not ask any more of this world than it can deliver: for instance, in Fallout, the game leads you to want to have 'realistic' conversations with its characters but fails to deliver on this promise - frustation ensues.

I will agree with you that the dialogue is pretty shit. At my current point in the game I just gained access to this creepy all-children post-apocalyptic community hidden in a mine by telling the assault rifle wielding youth at the door that his face looks like my ass.
 

Client Eastwood

Well-known member
Hugh Mundell - Mundell

Somewhere between 70's accoustic roots and early digi. Junjo Lawes on production. Can someone rec some of his other works ?
 

datura

white collar loafer
Hugh Mundell - Mundell

Somewhere between 70's accoustic roots and early digi. Junjo Lawes on production. Can someone rec some of his other works ?

The Africa Must Be Free set produced by Augustus Pablo is exceptional, and 'Jah Fire' produced by Jammy is also very good http://www.boomkat.com/item.cfm?id=107814&highlight=107816

Mundell hasn't got a massive catalogue as he died fairly young if I remember correctly. There is a nice melancholy vibe in his best songs.
 

Client Eastwood

Well-known member
The Africa Must Be Free set produced by Augustus Pablo is exceptional, and 'Jah Fire' produced by Jammy is also very good http://www.boomkat.com/item.cfm?id=107814&highlight=107816

Mundell hasn't got a massive catalogue as he died fairly young if I remember correctly. There is a nice melancholy vibe in his best songs.

Yeah Mudell has a great voice. Apols should have been clearer I meant Lawes productions. There something unique production wise on the Mundell set. I cant hear the same thing on any of other productions Ive heard.
 
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