Murphy

cat malogen
" ... the fakesimilies are getting more and more convincing... "
BLISSBLOGGER

" ... it's difficult not to assess them purely on how much they can pass as old school, i'm not sure is that the point or not... "
SUFI

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The other I day came across someone talking about an old book they'd bought called 'The Grammar of Ornament' (1856) and they mentioned the following:



The logic's sound, but I'm wondering whether we've become such great mimics this process can no longer take place. You listen to some of the jungle revival stuff and it's anything but 'crude and imperfect'. If anything, it's too perfect. It adheres so precisely to the old traditions there doesn't seem much room for a 'substantively new set'.

I'm aware I'm walking a tightrope here and consciously trying not to slip into the now-classic k-punk/Dissensus "No Future: Why's Nothing as Good as Jungle?" discussion we've rehashed a million times, so I'll stress the emphasis on mimicry across the various disciplines, from 'Soundcloud Junglism' to photorealistic painting and illustration, and its relationship to technology.

Is mimicry what we've always striven for? Have the various developments simply been tangents on the road to 1:1 representation? Is the range of possible outcomes shrinking as various techniques and technologies are refined? Is the alleged lack of imagination these days attributable to a constricting of the feedback loop from the machine end rather than the human? Can you put the blame on the machines when we're the ones building them?

If someone today were to simulate a bass guitar, would they produce the 303 or something close to the sound of a bass guitar?

you diy and learn to play bass!
 

Murphy

cat malogen
We're not talking about exact copies. They are more of the same sort of thing. That's the whole principle behind genre: that one can bear to have more than one track with roughly the same characteristics.

genre has been surpassed by vibe, try and get out more munchkins
 

version

Well-known member
We're not talking about exact copies. They are more of the same sort of thing. That's the whole principle behind genre: that one can bear to have more than one track with roughly the same characteristics.

We're not talking exact copies in terms of individual tunes, no, but the idea behind the thread's broader than that. It's about the impulse to produce copies and whether our ability to produce those copies is improving to the detriment of fruitful failures.
 

version

Well-known member
the dream of moment-capture tech so detailed it becomes a sort of cheat method of time travel has been around for a while. for example, there’s that much-derided scene in blade runner where deckard’s computer “enhances” a photo way beyond what should be possible. imo, rather than being a flaw, the surrealism, the impossible curiosity fulfillment of the scene makes it haunting.




or to go even further back, in mars by 1980 david stubbs mentions some audio recording pioneer who became obsessed with the idea of a machine that could pick up infinitesimal echoes of long lost sounds: conversations held in your living room 50 years ago, or in abandoned ruins 2000 years ago.


You seen the Tony Scott film, Déjà Vu? There's a similar device in that that allows them to playback anything that's happened in the last four days.




it feels to me as if the past is becoming more like a sandbox. the illusion of the past being a fixed sequence of images is slowly being replaced by the illusion that it’s something you can step into and play with.

I like the idea of things laying dormant, just waiting for the right person or sequence of moves to activate them. There are potentially individual tunes out there containing the seeds of trajectories not yet taken, lost novels charting alternate courses, cultural viruses to be thawed from the permafrost.

but in the past few decades there’s been an increase in both “total recall” ephemerality-capture and simulation power. the two blur together, especially with machine learning. and maybe that’s creating a kind of feedback loop. watching a commercial break aired in 1969, listening to a jungle track that could’ve come out in 1995, committing a train robbery in a virtual wild west, making deepfake presidents rap nwa lyrics - maybe all these possibilities come from the dream of time travel, but also intensify the dream by making the past feel more and more alive.

so i guess as boring and unimaginative as near-perfect mimicry can feel on a case-by-case level, i wonder if in the aggregate there's something exciting about the subconscious temporal confusion it can create...

You really need the step back and sense of distance this sort of discussion affords to appreciate that bigger picture as these things become mundane when interacted with from day to day as discrete phenomena. In fact, you're doing with the present and recent past something like I'm describing above: mapping a constellation, connecting dots until the whole thing lights up. Much more exciting to think about those things when you present them like that than actually watching a YouTube vid of Biden rapping or an old ad.
 

version

Well-known member
Not sure how relevant this is but I find it interesting that if I know that nobody was behind a piece of art, I instantly will devalue it.

Similarly, if I know a painting is a very good copy of an original painting by somebody, I don't value it as much, other than (as with the AI art) a clever technical feat.

I guess if you didn't know that a piece of music was by an AI it could still be your favourite tune (in fact, some people might value it MORE because it's 'inhuman'), but I think it's interesting that it matters to us whether or not music/art is made by a specific person, and a specific person who had an original/unique conception... (Although ofc every piece of art is influenced by other pieces of art, nothing is entirely original...)

re: the 'representation' thing, I think that brings in an area of art history where you get photorealistic painting and drawing vs. a type of art that doesn't represent anything so much as the individual sensibility of a singular artist

Wonder whether anyone's attempted to sketch out a fake economy, i.e. an economy consisting of only the replicas, bootlegs, etc. The Chinese knockoffs on Amazon, the fake Levis, the forged artworks. I don't know that it's even possible at this point. The fakes and copies are an integral part of the actual economy.

"The Industrial Revolution is primarily a virus revolution, dedicated to controlled proliferation of identical objects and persons."
BURROUGHS, THE PLACE OF DEAD ROADS

Art forgery in particular's an interesting one as it calls into question why and how we value certain things. A forgery of a famous painting could be worthless in terms of not being the original, but we place some value on the skill it takes to pull off such a forgery. Counterfeit money's another intriguing one as you're attempting to both forge the object and its monetary value in the same item.




There's a difference in how copies and originals are handled across various media too. With painting, the object itself is the original and a copy's somewhat diminished by being a copy. With a novel, it's more difficult to pin down as reproduction doesn't diminish the text in the same way. There isn't the emphasis on having to read the original Ulysses manuscript that there is on viewing the actual Mona Lisa.
 

version

Well-known member
Some interesting stuff in that New Yorker article mentioned on the first page:

"The ideal assets are iconic, but not distinctive: in theory, any one of them can be repeated, like a rubber stamp, such that a single redwood could compose an entire forest."

"Distinctive assets run the risk of being too conspicuous: one Quixel scan of a denuded tree has become something of a meme, with gamers tweeting every time it appears in a new game. In Oakland, Caron considered scanning a wooden fence, but ruled out a section with graffiti (“DAN”), deeming it too unique."

I guess the equivalent of this in the jungle discussion would be the use and subsequent overuse of a particular sound or sample, something which sticks out enough that it becomes conspicuous when copied, e.g. the Amen.

You're presented with at least two options in that situation: 1) purge the distinct or 2) further the distinction. The former seems to have been the route for a lot of drum 'n' bass as there's so much where the drums are barely noticeable due to the uniformity; the latter's the route of the auteur Biscuits invoked who will chop and edit a break further, tune individual hits, keep pulling it apart, keep exploring it.

That being said, there are different considerations when creating digital backgrounds to building tunes. It's not really viable to crank up the distinction if your business is providing building blocks to a broad range of clients. The onus is on the people purchasing the backgrounds to do something distinctive in the foreground. In this analogy, I suppose the companies scanning the rocks and trees are the equivalent of those creating the synths and sample packs.

That necessity for the unique and distinct to be removed is exactly what I was talking about when I started the thread though. For the simulation to succeed, those elements must be suppressed. You don't want some quirk of the equipment stopping your hoover from sounding like a classic hoover, so the quirk must be ironed out.

Turnock, the film-studies professor, noted that visual realism isn’t always about imitating “what the eye sees in real life.” She brought up filmmakers’ use of visual elements like shaky camerawork and shafts of light glittering with dust motes—gestures toward realism whose presence is sometimes gratuitous, or even defies logic. (These have also become common in video games: there are no cameras in video games, but there are lens flares.) Turnock traces this back to efforts in the seventies and eighties to make the early “Star Wars” films look gritty and naturalistic. “There’s a whole series of norms that have grown up around what makes things look realistic,” she said. Some attempts at realism, it struck me, were so realistic that they could only be fake.

This suggestion of realism requiring the unreal - much like its pursuit via an engine dubbed 'Unreal' - is fascinating. Reminds me of DeLillo claiming he paid close to attention to conversations he overheard in public whilst writing his novel, Players, trying to get as close he could to the way people were actually speaking, sometimes even transcribing their conversations word for word, but the end result sometimes seeming more artificial than if he'd written it himself.
 

version

Well-known member
Something which struck me reading that article was that it isn't that there aren't mistakes being made within the various simulations, it's that the people building them have seemingly no interest in whether those mistakes might also lead somewhere interesting. Anything which doesn't contribute to the perfect simulation is simply viewed as an obstacle on the road to it.
 

Murphy

cat malogen


  • Unterhimmel's avatar
    Unterhimmel 6 Feb 2016

    Edited 8 years ago
    The blueprint for what I call "Hipster House", followed up by Klangkarussell's "Sonnentanz", Robin Schulz' remix of Mr. Probz' "Waves", the "About Berlin" compilation series, added radiofriendly "girly" female vocals and saxophone samples and finally a myriad of copycats of all of this. At least over here in Germany you can't escape it as it is the next "big" thing after the Minimal movement. Latest effort in this case would be the ridiculous cover of Rufus & Chaka Khan's "Ain't Nobody" by Felix Jaehn.
    ReplyHide replies19 Helpful
    • spaceisnoise's avatar
      spaceisnoise 1 Oct 2016

      Why does all this labelling of people and genres matter so much to you? Music is personal. At least this music doesn't promote a behaviour that encourages abuses, sex and materialistic values. We should be happy that these songs exist and people choose to listen to these and promote this industry. Enjoy it.
      4 Helpful
    • Quintdresden's avatar
      Quintdresden 14 Nov 2016

      I kind of agree with you...but all the songs he mentioned are really really bad, blueprints of light House Music with the most obvious vocal samples you can think of. I AM actually getting agressive listening to them haha :) music is art.. but these cheap, half-assed versions of classic songs made for people who dont care...its just the least artistic thing I can think of.
      10 Helpful
    • Unterhimmel's avatar
      Unterhimmel 26 Apr 2017


      spaceisnoise
      Why does all this labelling of people and genres matter so much to you? Music is personal.

      Yes, music is personal but this has nothing to do with the musical and compositional effort someone puts into a track. With most of these kind of tracks I mentioned (now known as "Tropical House") the effort is less than nothing. Also, I don't criticize someone's taste but if someone is open-minded or not. Also, this stuff gets a lot of promotion (radio, clubs etc.), so most people don't really choose it themselves.
      2 Helpful
 

mixed_biscuits

_________________________
We're not talking exact copies in terms of individual tunes, no, but the idea behind the thread's broader than that. It's about the impulse to produce copies and whether our ability to produce those copies is improving to the detriment of fruitful failures.
Do you have any examples of these fruitful failures? I don't think successful novelty tends to come from 'failures', as per my long post.
 

mixed_biscuits

_________________________
There's a difference in how copies and originals are handled across various media too. With painting, the object itself is the original and a copy's somewhat diminished by being a copy. With a novel, it's more difficult to pin down as reproduction doesn't diminish the text in the same way. There isn't the emphasis on having to read the original Ulysses manuscript that there is on viewing the actual Mona Lisa.
The value of Ulysses is in its semantic content, which is wholly conveyed by the string of characters, whereas copies of the Mona Lisa are not the same configuration of painted material so do not convey the same thing as the original and the effect of the original is ultimately not fully comprehensible as there is no complete theory linking artistic input with viewer output.
 

version

Well-known member
Do you have any examples of these fruitful failures? I don't think successful novelty tends to come from 'failures', as per my long post.

The 303 example in my original post: Roland attempt to simulate a bass guitar, fail miserably and inadvertently lay the foundations for something much more interesting.

There are stories throughout musical history of people coming up with something new by misusing the equipment, 'joyriding technology' as Goldie once put it. One of the things I'm asking is whether the potential for that declines as technology improves, whether it getting better and better at doing its intended job leaves less and less room for deviation, or whether new deviations will always arise.
 

version

Well-known member
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Corpsey

bandz ahoy
Omitting the disgusting ones I don't dare share I have always thought this one was very tasteful

"DaneJones Feelings of real passion experienced intimate sex"​

 

Corpsey

bandz ahoy
There's a good onlyfans couple on xhamster

I'm particularly pleased to discover that a woman who i wouldn't necessarily see as being fit out in the world is sexy in da bed
 
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