Life is a confusing welter of subtle values, in a vast and confusing plurality. Living our lives, as fully sensitive valuing agents, involves making painful judgments, tough decision calls, and agonizing comparisons.
Game play, in other words, involves an "all-consumingly instrumental mode of practical reasoning." The legibility, meanwhile, allows public ranking, encourages improvements in productivity and performance by establishing common knowledge of relative performance, fostering competition among members.In game life, our temporary agency's values are usually extremely clear. That clarity is encoded into a game's specification of its goals. The values we take on in games are clearer, easier to apply, and easier to evaluate than our enduring values.
In "simplifying the specification of the target" we end up pursuing, "with ever more ferver and ferocity, the wrong target."1. Our values are, at first, rich and subtle.
2. We encounter simplified (often quantified) versions of those values.
3. Those simplified versions take the place of our richer values in our reasoning and motivation.
4. Our lives get worse.
Such measures are useful, but we must always recall that they are merely abbreviations—usefully portable simplifications of something larger and subtler. But when our values are captured, we are motivationally caught by a simplified measure.
[A]cademic life has recently come to be ruled by quantified metrics for research quality—like citation rates and impact factors. These metrics may not have explicitly been designed to produce gamification among researchers. Conceivably, they arose from the bureaucratic need to collate information, or in university administrators' quest to make more object-sounding decisions about faculty hiring and promotion. But the clear, simple, and quantified nature of such metrics can foster game-like motivation... We could be drawn to redefine our notion of success in the newly clear terms specified by those metrics. (2020)
this has always worked best in areas like sales. who made the most sales. nice and simple. youre the winner.The appeal of value clarity can lead institutions to what Nguyen calls accidental gamification, where game-like features—such as clear metrics, often introduced top-down with the explicit aim of motivating employees through public competition:
Honestly I'm skeptical of leaning on the word degenerate, but perhaps there are just use-cases that I'm not familiar with. Surrogation is a good one though, haven't really felt it out yet.@constant escape you should add "surrogation" and "degeneration" to your personal glossary
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From measurement to degeneration
There is no characteristic that is common to everything that we call games… It is a family-likeness term. Think of ball-games alone: some, like tennis, have a complicated system of rules; but…suspendedreason.com
The amazing thing that Nguyen talks about is how we lose track of this measurement system as a tool to getting more exercise, and start worshipping it on its own terms. Tom Griffiths calls this "idolatry," like how in the Bible you're not supposed to worship idols that represent God because they lead you astray—you're supposed to worship God directlyAgain, I think exercise is an example of something that's good for you and can be made addictive. Take fitbits — people counting steps they've made seems to be a very powerful motivator for taking more steps. That might seem "pathetic", but if the end result is that you're walking more and you're healthier, does that matter? I guess there's an anti-gamification argument of us all being turned into stupid robots dancing to the corporate sheet music...
Yes it works well when the company goals are super simple, "sell the most." "Okay you sold a bunch you're the best"this has always worked best in areas like sales. who made the most sales. nice and simple. youre the winner.
this can be really demotivating though. I've been in environments where the competition had too many variables to be a fair contest. If someone comes up to you prepared and ready to spend £500 and all you have to do is point them in a direction while someone else works really hard to pry £100 from the most miserly curmudgeon then it's not really worth celebrating as a win is it.this has always worked best in areas like sales. who made the most sales. nice and simple. youre the winner.
Yea complexity and luck seems a big part of thisthis can be really demotivating though. I've been in environments where the competition had too many variables to be a fair contest. If someone comes up to you prepared and ready to spend £500 and all you have to do is point them in a direction while someone else works really hard to pry £100 from the most miserly curmudgeon then it's not really worth celebrating as a win is it.
Doesn't sound as hard as being on dissensus tbhYea complexity and luck seems a big part of this
When I worked as a canvasser (this was when I was eating off $3 a day) (a canvasser is the person who stops you in the street or knocks on your door asking you to give money to a political cause) it worked like this:
- You have 3 days from hiring to raise $200 in a day
- From that point forward, everyday you have to hit quota ($200)
- You're fired if you either 1) fail to average $1000 a week, 2) go three days in a row under quota
As you can imagine it was a brutal job, you're standing in July heat in downtown New York trying to get business men to give money to Planned Parenthood or gay rights. Rightwing nuts are yelling at you because you're raising money for abortion. Leftwing nuts are yelling at you because your script doesn't explicitly mention abortion and "it's important to normalize medical procedures rather than treat them as taboo." People want to tell you about Israel/Palestine. Meanwhile you're scraping to hit quota, going to New Jersey knocking on suburban doors. People averaged 3-5 days on the job before leaving, every Monday it was a totally new group of people.
Somehow I managed to stick around all summer til the term started. By the time I left not a single person from my cohort was still around, at best maybe one person from a cohort of 10-15 would make it past the first month. By the end it was just me and a guy names James and a gal named Kat, we knew each other well enough that we'd swap donations. So, say, one day I do well get $300, I give $80 over to Kat because she had a bad corner. Next week when I get a bad corner she throws some donations my way. You keep one another a float by pooling excess.
unless you don't care about anything except the 500 part, if you were a line manager for examplethis can be really demotivating though. I've been in environments where the competition had too many variables to be a fair contest. If someone comes up to you prepared and ready to spend £500 and all you have to do is point them in a direction while someone else works really hard to pry £100 from the most miserly curmudgeon then it's not really worth celebrating as a win is it.