vershy versh

Well-known member
"Peter Ciccariello provides an interesting dilemma to readers of his work. His process usually begins with the writing of a standard lineated poem, but he takes the text of that poem and wraps it around the landforms and ruins of an invented realm that he creates through meticulous computer modeling. The results are stunning and enigmatic textscapes that a reader must sift through carefully to imagine what they originally were and what they originally communicated."
Geof Huth

In the Absence of Oulipo

Ciccariello_Peter(highres).jpg


moneyman disappears

edf9503ceb37a92fbc18ddb2c91e0a1f.jpg
 

luka

Well-known member

Choose a Class​

Class is your character's profession, and determines what actions your character can perform. Your character gains some special class features and proficiencies centered around their chosen vocation. You can read the first few paragraphs of each class's section to get an idea of what each of them are.

NOTE - Locate the "Class Features" section (Figure 1.2) inside your class's section. This section is referenced specifically in multiple other steps.

Choose one of the following classes:

  • Barbarian - Page 46 (Not in PDF)
  • Bard - Page 51 (Not in PDF)
  • Cleric - Page 56 (PDF 20)
  • Druid - Page 64 (Not in PDF)
  • Fighter - Page 70 (PDF 24)
  • Monk - Page 76 (Not in PDF)
  • Paladin - Page 82 (Not in PDF)
  • Ranger - Page 89 (Not in PDF)
  • Rogue - Page 94 (PDF 26)
  • Sorcerer - Page 99 (Not in PDF)
  • Warlock - Page 105 (Not in PDF)
  • Wizard - Page 112 (PDF 29)

Choose Background​

Your character's background is simply your characters history. Where do they come from and what were they doing prior to the game you are about to play. They provide additional proficiencies, languages, and skills. You can read the first few paragraphs of each background's section to get an idea of what each of them are.

Choose one of the following backgrounds:

  • Acolyte - Page 127 (PDF 37)
  • Charlatan - Page 128 (Not in PDF)
  • Criminal - Page 129 (PDF 38)
  • Entertainer - Page 130 (Not in PDF)
  • Folk Hero - Page 131 (PDF 39)
  • Guild Artisan - Page 132 (Not in PDF)
  • Hermit - Page 134 (Not in PDF)
  • Noble - Page 135 (PDF 40)
  • Outlander - Page 136 (Not in PDF)
  • Sage - Page 137 (PDF 41)
  • Sailor - Page 139 (Not in PDF)
  • Soldier - Page 140 (PDF 42)
  • Urchin - Page 141 (Not in PDF)
 
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vershy versh

Well-known member
I was looking at 40k stuff recently after reading about Games Workshop breaking into the FTSE 100 and it's insane how much material they've generated. There are literally hundreds of novels, like 400 or more, and people who are just into the world and don't even play the game.
 

sus

Moderator
Instruments I love them. I love whispering into womens ears. That are older than me. I love it. I love being in high perches. I love sifting through sand
 
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