‘You don’t have the implant and yet you are ‘in game’ i don’t understand’
‘I am Dungeon Master. I represent out of game and beyond game within game
and thus straddle all worlds. I am the hierophant, the guide, the guardian, the wizened wize old man who may speak only in a manner elliptical but each riddle shall unknot itself becoming quite clear at quests end. I am no sprite or pixel but quite real and concrete and exist simultaneously as a result of my own exemplary efforts and as a matter of necessity for there can be no game without a dungeon master. I am the lord of all adventures.’
WRITER you have chosen, pre-game, before the beginning of time before the incarnation as all choose. Do you remember the room-outside-of-time?
______________________________________________________
COSMIC SLOP.
In the Room of Cosmic Plumbing,
Recalibration is in Progress.
The Recirculation of Cosmic Slop/pissing in the amitotic fluid.
‘Ok, just tuning you in now.’ Mild mannered technician turns dial, frequencies replace one another on a CONTINUUM OF INTENSITY.
__________________________________________________________
Goetic trance.
(The chamber-outside-time.)
The chamber-outside-time is circular. The room is luxurious, opulent but not overbearingly so. A louche atmosphere. Faintly seedy. Intimate as a boudoir.
In the middle of the room is the vision-bowl.
-Wraith-like vapours rise from the vision-bowl.-
There are pillows and divans surrounding the vision-bowl. To look into the vision bowl is to become transfixed by its visions.
To become transfixed by the visions is to be incarnate. Within space-time.
If, by some act of ferocious will or magical force a person manages to tear his gaze from the vision-bowl he will find himself back in the chamber-outside-time.
Oh-ho! here again!
A sense almost of vertigo, rush of recognition and remembrance as the chamber takes shape around you
its contours becoming clearer, memories come into focus
hologram
within game
At limits of game space. Replicates itself.
Mirrors, srorriM
wraps around self.
IN GAME. which is to say, way to represent outside within parameters of game.
at furthest reaches of code. algorhythms of delicious paradox. place where we feel at home.
_______________________
Room opens out to contain the dimensions of the mind. inside the walls of the skull.
______________________________________
the door to the teenage bedroom is always closed as it is the first space we learn to expand into. within those limits we extend consciousness beyond the skull walls. it is a training programme.